Development of an Interactive Didactic Resource Based on Science Comics Using a Design Thinking Approach
##plugins.themes.bootstrap3.article.main##
Abstract
This study is part of a Research & Development project that employs the Design Thinking approach to develop an interactive didactic resource in a science comics format. Focusing on the Health and Well-being theme, the resource aims to promote the communication and education of scientific concepts for children in the early years of schooling (aged 6 to 9). The article aims to present and reflect on the development process of the resource within a co-creation approach, involving a multidisciplinary team from the fields of communication, education, and health, and employing qualitative data collection and analysis techniques. The Design Thinking process was integrated with qualitative research methodology through the following procedures: (1) systematic literature review; (2) interviews with experts; (3) analysis of science comics; (4) definition of the design of the didactic resource; (5) planning the didactic sequence guiding its use; (6) implementation of prototypes in authentic learning environments; and (7) collection of user feedback. The guide for the didactic sequence and three interactive didactic resources based on science comics were developed, featuring stories about children’s daily life situations that incorporate concepts from natural sciences, health, and health education. For the effective development of interactive didactic resources based on science comics, it is essential to understand users' educational needs and to define the resource's interactive attributes clearly. This process is crucial for optimizing the didactic sequence guiding its use, ensuring that the resource contributes to the expected learning objectives related to the promotion of children's scientific literacy.
Downloads
##plugins.themes.bootstrap3.article.details##
How to Cite
Copyright (c) 2024 New Trends in Qualitative Research

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
openAccess
openAccess
Affeldt, F., Meinhart, D., & Eilks, I. (2018). The use of comics in experimental instructions in a non-formal chemistry learning context. International Journal of Education in Mathematics, Science and Technology, 6(1), 93–104. https://doi.org/10.18404/ijemst.380620
Barab, S., & Squire, K. (2004). Design-Based Research: Putting a Stake in the Ground. Journal of the Learning Sciences, 13(1), 1–14. https://doi.org/10.1207/s15327809jls1301_1
Bardin, L. (2002). Análise de Conteúdo. Edições 70.
Bowen, G. A. (2009). Document analysis as a qualitative research method. Qualitative Research Journal, 9(2), 27–40. https://doi.org/10.3316/QRJ0902027
Brown, T. (2009). Change by Design: How Design Thinking Transforms Organizations and Inspires Innovation. Harper Collins.
Bryman, A. (2012). Social Research Methods (4th ed.). Oxford University Press Inc.
Creswell, J. W. (2012). Educational Research (4th ed.). Pearson.
Dam, R. F. (2024). The 5 Stages in the Design Thinking Process. Interaction Design Foundation - IxDF. https://www.interaction-design.org/literature/article/5-stages-in-the-design-thinking-process
Easterday, M. W., Rees Lewis, D. G., & Gerber, E. M. (2018). The logic of design research. Learning: Research and Practice, 4(2), 131–160. https://doi.org/10.1080/23735082.2017.1286367
Enzingmüller, C., & Marzavan, D. (2024). Collaborative design to bridge theory and practice in science communication. Journal OfScience Communication, 23(02), 1–23. https://doi.org/https://doi.org/10.22323/2.23020401
Farinella, M. (2018). The potential of comics in science communication. Journal of Science Communication, 17(1). https://doi.org/10.22323/2.17010401
Friesen, J., Van Stan, J. T., & Elleuche, S. (2018). Communicating science through comics: A method. Publications, 6(3), 1–10. https://doi.org/10.3390/publications6030038
Hosler, J., & Boomer, K. B. (2011). Are comic books an effectiveway to engage nonmajors in learning and appreciating science? CBE Life Sciences Education, 10(3), 309–317. https://doi.org/10.1187/cbe.10-07-0090
McCloud, S. (1993). Understanding Comics: the invisible art (M. Martin, Ed.). HarperCollins.
McKenney, S., & Reeves, T. C. (2021). Educational design research: Portraying, conducting, and enhancing productive scholarship. Medical Education, 55(1), 82–92. https://doi.org/10.1111/medu.14280
Mota, M., Sá, C. M., & Guerra, C. (2020). As narrativas visuais na educação: uma revisão sistemática de literatura. In S. Oliveira e Sá, F. Freitas, P. Castro, M. González Sanmamed, & A. P. Costa (Eds.), Investigação Qualitativa em Educação: avanços e desafios (2nd ed., pp. 415–427). Ludomedia. https://doi.org/10.36367/ntqr.2.2020.415-427
Mota, M., Sá, C. M., & Guerra, C. (2021). A banda desenhada na comunicação e educação em ciência: uma revisão sistemática da literatura. Revista Lusofona de Educacao, 51(51), 99–119. https://doi.org/10.24140/issn.1645-7250.rle51.07
Mota, M., Sá, C. M., & Guerra, C. (2024). Comunicação e Educação em Ciências através de Banda Desenhada: Contributos de Stakeholders portugueses em um Grupo Focal. Technology and Society (BRAJETS) Br. J. Ed., Tech. Soc, 3. https://doi.org/10.14571/brajets.v17.n3.2024
Panke, S. (2019). Design Thinking in Education: Perspectives, Opportunities and Challenges. In Open Education Studies (Vol. 1, Issue 1, pp. 281–306). De Gruyter Open Ltd. https://doi.org/10.1515/edu-2019-0022
Ramos, A. C., Mota, M., Guerra, C., & Sá, C. M. (2023). Health education in the early years of schooling in Portugal: a perspective from the Portuguese official curriculum documents. Investigacoes Em Ensino de Ciencias, 28(1), 176–189. https://doi.org/10.22600/1518-8795.ienci2023v28n1p176
Riverdale, & IDEO. (2012). Design Thinking for Educators (2nd Edition).
Rogers, Y., Sharp, H., & Preece, J. (2013). Design de interação: além da interação humano-computador (3. ed.). Bookman.
Sá, C. M. (2016). Banda desenhada e desenvolvimento de competências em leitura e escrita. Exedra, Número Temático – Entre a Investigação e as Práticas em Didática do Português: Alguns Diálogos, 37–86.
Scavone, P., Carrasco, V., Umpiérrez, A., Morel, M., Arredondo, D., & Amarelle, V. (2019). Microbiology can be comic. FEMS Microbiology Letters, 366(14), 1–6. https://doi.org/10.1093/femsle/fnz171
Tatalovic, M. (2009). Science comics as tools for science education and communication: a brief, exploratory study. Journal of Science Communication, 8(4), 1–17. http://jcom.sissa.it/
Tavares, R., Alemany-Pagès, M., Araújo, S., Cohn, N., Ramalho-Santos, J., & Azul, A. M. (2023). Comics in Science and Health Communication: Insights From Mutual Collaboration and Framing a Research Practice. International Journal of Qualitative Methods, 22. https://doi.org/10.1177/16094069231183118
Tribull, C. M. (2017). Sequential Science: A Guide to Communication Through Comics. Annals of the Entomological Society of America, 110(5), 457–466. https://doi.org/10.1093/aesa/sax046
Tschimmel, K. (2012). Design Thinking as an effective Toolkit for Innovation. Proceedings of the XXIII ISPIM Conference: Action for Innovation: Innovating from Experience. http://www.hpi.uni-potsdam.de/d_school
UNESCO. (2017). Educação para os Objetivos de Desenvolvimento Sustentável: Objetivos de aprendizagem. https://unesdoc.unesco.org/ark:/48223/pf0000252197
Van Den Akker, J. (1999). Principles and Methods of Development Research. In Design Approaches and Tools in Education and Training. Springer. https://doi.org/https://doi.org/10.1007/978-94-011-4255-7_1
Wellington, J., & Osborne, J. (2001). Language and literacy in science education. Open University Press.
Wilson, C. (2013). Brainwriting. In Brainstorming and beyond: a user centered design method. Elsevier Inc.
World Health Organization. (2021). WHO guideline on school health services. https://www.who.int/publications/i/item/9789240029392
https://orcid.org/0000-0002-1939-9854